(1) The benchmark for technology content standard 3 for a student upon graduation is the ability to:
(a) develop projects combining multiple digital tools to suit a variety of audiences and purposes;
(b) evaluate and employ a variety of digital tools to effectively produce an original work;
(c) use models and simulations to identify trends, predict outcomes, and investigation information; and
(d) evaluate legal protections for intellectual property and apply that understanding to personally created digital media.